AI Insights · Timothy · July 2021
Top 5 3D Cartoon Games on iOS in Sweden: Q2 2021 Performance
Discover the performance trends of the top 5 3D cartoon games on iOS in Sweden during Q2 2021, including downloads, revenue, and active users.
In Q2 2021, the top 5 3D cartoon games on iOS in Sweden exhibited varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at how each of these popular games fared during the quarter.
Pokémon GO Throughout the quarter, weekly revenue for Pokémon GO fluctuated significantly, peaking at approximately $124K in the last week of March and dipping to around $49K by the end of April. Downloads saw a slight upward trend, reaching 4.7K in mid-May and settling around 4.3K by the end of June. Active users remained relatively stable, averaging around 150K weekly, with a slight increase towards the end of the quarter.
Brawl Stars Brawl Stars experienced a notable peak in weekly revenue at the end of April, reaching $67K, before stabilizing around $38K towards the end of the quarter. Downloads showed consistent growth, peaking at 4K in mid-June. Active users also saw an overall increase, reaching a high of approximately 113K in mid-June before slightly declining towards the end of June.
Homescapes Weekly revenue for Homescapes remained steady, averaging around $40K throughout the quarter, with a slight increase to $43K in the final week of June. Downloads, however, showed a decline, starting at 3.5K and dropping to 1.6K by the end of the quarter. Active users also saw a downward trend, decreasing from around 72K at the beginning of April to approximately 58K by the end of June.
Gardenscapes Gardenscapes maintained stable weekly revenue, averaging around $33K, with a slight increase to $33K towards the end of June. Downloads decreased from 2.6K at the beginning of April to 1.1K in early June before recovering slightly to 1.9K by the end of June. Active users remained relatively consistent, averaging around 32K throughout the quarter.
Clash Royale Clash Royale saw a significant increase in weekly revenue, peaking at $83K in early June, before stabilizing around $41K by the end of the quarter. Downloads showed a steady rise, reaching a high of 6.1K in early June. Active users saw a substantial increase, starting at 101K at the end of March and rising to approximately 191K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's website.